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・ Adaptive reasoning
・ Adaptive Redaction
・ Adaptive replacement cache
・ Adaptive representation
・ Adaptive resonance theory
・ Adaptive response
・ Adaptive response 33
・ Adaptive reuse
・ Adaptive rowing
・ Adaptive rowing classification
・ Adaptive sampling
・ Adaptive Scalable Texture Compression
・ Adaptive Server Enterprise
・ Adaptive Simpson's method
・ Adaptive simulated annealing
Adaptive software development
・ Adaptive sort
・ Adaptive stepsize
・ Adaptive strategies
・ Adaptive switching
・ Adaptive system
・ Adaptive tile refresh
・ Adaptive Toolbox
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・ Adaptive Transform Acoustic Coding
・ Adaptive unconscious
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Adaptive software development : ウィキペディア英語版
Adaptive software development
Adaptive software development (ASD) is a software development process that grew out of rapid application development work by Jim Highsmith and Sam Bayer. It embodies the principle that continuous adaptation of the process to the work at hand is the normal state of affairs.
Adaptive software development replaces the traditional waterfall cycle with a repeating series of ''speculate'', ''collaborate'', and ''learn'' cycles. This dynamic cycle provides for continuous learning and adaptation to the emergent state of the project. The characteristics of an ASD life cycle are that it is mission focused, feature based, iterative, timeboxed, risk driven, and change tolerant.
The word ''speculate'' refers to the paradox of planning – it is more likely to assume that all stakeholders are comparably wrong for certain aspects of the project’s mission, while trying to define it. During speculation, the project is initiated and adaptive cycle planning is conducted.
Adaptive cycle planning uses project initiation information—the customer’s
mission statement, project constraints (e.g., delivery dates or user descriptions), and
basic requirements—to define the set of release cycles (software increments) that
will be required for the project.
''Collaboration'' refers to the efforts for balancing the work based on predictable parts of the environment (planning and guiding them) and adapting to the uncertain surrounding mix of changes caused by various factors, such as technology, requirements, stakeholders, software vendors�. The ''learning'' cycles, challenging all stakeholders, are based on the short iterations with design, build and testing. During these iterations the knowledge is gathered by making small mistakes based on false assumptions and correcting those mistakes, thus leading to greater experience and eventually mastery in the problem domain.
==References==

*''Adaptive Software Development: A Collaborative Approach to Managing Complex Systems'', Highsmith, J.A., 2000 New York: Dorset House, 392pp, ISBN 0-932633-40-4
*''Agile Project Management: Creating Innovative Products'', Addison-Wesley, Jim Highsmith, March 2004, 277pp, ISBN 0-321-21977-5
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*''Software Engineering:A Practitioner's Approach, Roger Pressman, Bruce Maxim.'' ISBN 978-0078022128
ua:Adaptive Software Development

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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